Volume 32 Issue 8 24 Mar 2023 2 Nisan 5783

Year 6 Innovation Leaders

The Innovation Leaders have been very busy this term becoming acquainted with the clubs, activities and opportunities available to Emanuel School students.

Here is an overview of some of the clubs that we have been involved in: 

We have been super excited to run a Girl Gamers Club on Monday at lunchtime for Years 5 and 6 girls. The Girl Gamers Club offers a fun and engaging environment to connect with other like-minded students and share your love for gaming. Students have been exploring Just Dance, Mario Kart and talking about other games that they play. The Girl Gamer’s Club is more than just a fun pastime – it’s an opportunity for students to develop valuable social and leadership skills, as well as critical thinking and problem-solving abilities. 

On Tuesdays at lunchtime a highly dedicated group of students in Years 5 and 6 join the Warhammer Club. Warrhammer is a tabletop game that involves an extensive storyline, where students construct, paint, read and then play a role-play type game. This term, we have had a lot of fun building the characters and using the fine painting materials to create our characters.

We have loved being a part of the Vex Robotics Club, an exciting after-school activity that allows students to explore the world of robotics and engineering. Led by our experienced and knowledgeable teacher, Mr Aghion, the club provides an opportunity for students to design, build, and program their own robots using the Vex Robotics system. Through hands-on experimentation and problem-solving challenges, students are developing critical thinking, creativity, and technical skills. The Vex Robotics Club is an excellent way for students to discover their passion for science, technology, engineering, and maths (STEM) and prepare for future careers in these fields. If you’re looking for an exciting and engaging after-school activity that combines creativity, innovation, and technology, we invite you to join us at the Vex Robotics Club next term and explore the limitless possibilities of robotics.

K-2 Makerspace Club is an engaging and fun lunchtime activity exclusively for Years 1-2 students, which takes place every Thursday. The club offers a variety of activities that allow students to explore their creativity and imagination, as well as develop their problem-solving skills. Students have the opportunity to tinker, design and build using a range of materials and tools, including cardboard, foam, paper, and more. From creating art projects to building simple machines, the K-2 Makerspace Club provides a safe and supportive environment for young students to express themselves and discover their interests with technology and innovation. The club promotes hands-on learning, collaboration, and experimentation, while also fostering curiosity and excitement about the environment around them.

We look forward to supporting the Makerspace and Imaginarium clubs throughout the year.

 

By Tomer Simhi, Yonathan Efrat, Idan Shalem, Kira Maisel, Judd Karro and Nathan Joshua
Year 6 Innovation Leaders